

Leave the office, then continue east, then north into a more open part of the tannery, where more Ghouls lurk. Open a door to the north and neutralize a Ghoul in the office beyond, then grab a gun off the top of a safe, snatch some Pre-War Money from inside the safe, then loot a nearby Safe. There are plenty of Ghouls inside the tannery, both actively pacing around and lying on the ground waiting for prey. For the sake of consistency, let’s assume everybody goes into the unlocked door. Once the baddies are dead, whatever they might be, search the southern end of the boat to find an Explosives Crate then return back east and enter the main brick building. Explore the warehouse, then exit and head west to the shore to find a boat, guarded by a Trapper… or perhaps the Ghouls that killed said Trapper.

If you follow a walkway to the north you can also find a loft where two Wooden Crates await, guarded by a Ghoul playing possum. There are also some stairs leading to an office, wherein you can find a Caps Stash and a Safe. There are plenty of Feral Ghouls lying prone around the area, however, so stay frosty.Ī larger brick building is the main point of interest, but before you head inside (via a blue door on its northern edge, explore the warehouse south of it where you can find another entrance. The tannery grounds consists of several buildings, including some shabby wooden structures closer to the road that aren’t terribly interesting save for a First Aid Box in one of them. You’ll know you’re there when you start seeing fencing and a Pulowski Preservation Chamber. Kill the Hermit Crab and follow the highway south-east until you spot the Eagle’s Cove Tannery to the right (west) of the road. Fortunately they’re not quite as dangerous, offensively. To the north-west you’ll find a collapsed bridge with half a van at the edge… only it’s not REALLY a van, it’s the mobile home of a massive Hermit Crab! These monstrosities are analogous to the Mirelurk Queen from the main game, capable of taking plenty of abuse and dropping quite a few items when they die. Return to the highway and continue following it west, north-west until the road forks. Not a terribly interesting place, but hey, it’s progress towards the “New England Vacationer” trophy/achievement. There aren’t too many of them, and the only bit of loot to be found is an Ammo Box in the eastern-most end of the eastern-most building.

The houses are the ruins of an Oceanarium, as marked on your map, and are now a stronghold for Trappers. Start out by following the highway near (south of) Dalton Farm to the west, then south-west, cross a bridge, then continue west until you spot some houses to the right (north) of the road. Subscribe to Premium to Remove Ads Oceanarium ¶įirst, however, let’s continue exploring the north, as there’s still some power tools to recover nearby.
